In the inventing lab you can invent your own flying machine and send it soaring two stories high, engineer an alarm clock to wake the sleeping teddy bear, and scoot down the Grand Piano Slide. From this exhibit, I could take the idea of the four steps of the Computer Challenge: 1. Play, 2. Build, 3. Test, 4. Change
Other activity I could use in my classes with older students could be the rocket science. They could be asked to measure the time that the rocket last in falling again, and calculate the initial speed. Changing the inclination, they could calculate the initial speed also, but applying the equations of the parabolic movement.
? did the computer not save today's work? <:0
ReplyDeletewhere is today's class assignment?
where is Tuesday's journal?